Today, in my US History course, as we closed our look at the Roaring 20s, I fired up a quizlet live to do some review! There was something new on the screen:
A QR code that when scanned, automatically adds students to the match. OR, if your student scans the QR code with their camera in iOS, it will take them to the app (if installed) or to a webpage so they can get into the game.
What you see above is a Quizlet.Live game in my Human Geography class. Looks really close, doesn’t it? One group is one click away from winning. Though, what you don’t see is that the match is already finished. The goal was to get everyone to 11, while I timed them.
I came across a post about having a classroom play quizlet.live, not to be the first to 12, but that everyone had to get 11, then stop. With this mindset, I did not see groups sit back and wait for the “smart group” to go ahead and win; in hopes of being shuffled around in the next round.
Once a team reached 11, in some cases, because of their close quarters to the other groups, they would help other teams get to 11.
While writing this post, it brought to mind a quote that is in the signature line of our Superintendent, Karen Janney‘s e-mail: “If you want to go fast, go alone. If you want to go far, go together!” Playing quzlet.live to 11 embodies both parts of the quote. Sure student’s are trying to go fast, but they are doing it while working together.